Creature - Horror       (4BB)
When Abyssal Horror enters the battlefield, target player discards two cards.
Creature - Elemental       (3UU)
All creatures able to block target creature this turn do so.
You draw three cards and you lose 3 life.
Creature - Angel       (4W)
When Angel of Mercy enters the battlefield, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Creature - Human Soldier       (4W)
Destroy all lands.
Creature - Wurm       (5G)
Target opponent draws a card.
You gain 7 life.
Creature - Imp       (1B)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature - Zombie       (2B)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Wraith       (3B)
Creature - Human Soldier       (2W)
Return target creature card from your graveyard to the battlefield.
Creature - Hippo       (3G)
Creature - Human Knight       (4WW)
Prevent all damage that would be dealt to Champion Lancer by creatures.
Creature - Human Knight       (2W)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Creatures you control get +1/+0 until end of turn.
Cinder Storm deals 7 damage to target creature or player.
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Creature - Fish       (1U)
Creature - Zombie       (2BB)
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
Creature - Human Knight       (4BB)
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.