White creatures get +1/+1.
Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.
Enchantment - Aura       (2BB)
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Artifact Creature - Spirit       (4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Add BBB to your mana pool.
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Regenerate target creature.
BB: Counter target green spell.
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of his or her library.
Creature - Demon       (3BBB)
[T]: Destroy target land.
At the beginning of your upkeep, unless you pay BBB, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Search your library for a card and put that card into your hand. Then shuffle your library.
Destroy target permanent.
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Destroy target artifact or enchantment.
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
3, [T]: Target player discards a card. Activate this ability only during your turn.
Artifact Creature - Construct       (3)
2: Dragon Engine gets +1/+0 until end of turn.
Creature - Dragon       (2RR)
R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
Creature - Skeleton       (1B)
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature - Dwarf Warrior       (2R)
[T]: Target creature with power 2 or less can't be blocked this turn.
Creature - Dwarf Artificer       (1R)
[T], Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
Creature - Elemental       (3RR)