Creature - Nightstalker       (3B)
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
Creature - Elemental       (3UU)
Creature - Human Knight       (2WW)
Whenever Alaborn Cavalier attacks, you may tap target creature.
Creature - Human Soldier       (WW)
Creature - Human Soldier       (1W)
Reach (This creature can block creatures with flying.)
Creature - Human Soldier       (2W)
Creature - Human Knight       (2W)
[T]: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
Creature - Human Soldier       (W)
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
All creatures able to block target creature this turn do so.
You draw three cards and you lose 3 life.
Creature - Angel       (4WW)
When Angel of Fury dies, you may shuffle it into its owner's library.
Creature - Angel       (4W)
When Angel of Mercy enters the battlefield, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Creature - Wall       (1W)
Defender (This creature can't attack.)
Creature - Human Wizard       (2U)
[T]: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
Creature - Angel       (5WW)
Destroy all lands.
Creature - Human Pirate       (4U)
Armored Galleon can't attack unless defending player controls an Island.
Creature - Griffin       (3W)
Creature - Wurm       (5G)
Target opponent draws a card.
You gain 7 life.
Creature - Bear       (1G)
Bee Sting deals 2 damage to target creature or player.
Blaze deals X damage to target creature or player.
Target creature gets +X/+0 until end of turn.