Creature - Dragon       (4WW)
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
4/4
Sorcery       (1GG)
All creatures able to block target creature this turn do so.
Creature - Snake       (3G)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3
Sorcery       (2UUU)
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Sorcery       (2W)
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Creature - Angel       (5WW)
Flying, vigilance
5/5
Creature - Human Soldier       (4W)
Vigilance
2/5
Sorcery       (3W)
Destroy all lands.
Creature - Pegasus       (1W)
1/2
Creature - Vampire       (3BB)
4/3
Instant       (1B)
Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
Sorcery       (3UU)
If target opponent has more cards in hand than you, draw cards equal to the difference.
Sorcery       (2U)
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
Sorcery       (3G)
Bee Sting deals 2 damage to target creature or player.
Sorcery       (XR)
Blaze deals X damage to target creature or player.
Instant       (1W)
You gain 3 life for each creature attacking you.
Tap all nonwhite creatures.
Creature - Imp       (1B)
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
Creature - Zombie       (2B)
2/2
Creature - Wraith       (3B)
Sorcery       (3R)
Destroy all Islands.
Creature - Human Soldier       (2W)
1/4
Return target creature card from your graveyard to the battlefield.
Creature - Hippo       (3G)
Islandwalk
Sorcery       (R)
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.