Creature - Horror       (1B)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
Creature - Specter       (2BB)
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Legendary Creature - Angel       (5WWW)
Flying, first strike, vigilance, trample, haste, protection from black and from red
Creature - Angel       (4W)
When Angel of Mercy enters the battlefield, you gain 3 life.
Whenever a player casts a white spell, you may gain 1 life.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Creature - Angel Spirit       (1W)
[T]: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature - Angel       (3W)
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Prevent all combat damage that would be dealt this turn.
Cycling 2 (2, Discard this card: Draw a card.)
Barren Moor enters the battlefield tapped.
[T]: Add B to your mana pool.
Cycling B (B, Discard this card: Draw a card.)
Each player sacrifices two creatures.
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
Creature - Imp       (2BB)
[T]: Target player loses 1 life.
Creature - Human Knight       (2W)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Target opponent sacrifices a creature.
Creature - Imp       (2B)
Daggerclaw Imp can't block.
Destroy target nonblack creature. It can't be regenerated.
Add BBB to your mana pool.
Whenever a player casts a black spell, you may gain 1 life.
Creature - Imp       (3B)
Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.
Search your library for a card and put that card into your hand. Then shuffle your library.
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.